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B.S. in Simulation Science, Games and Animation

The Simulation Science, Games and Animation degree program is meant to address our society’s increasing use of computer science in design, visualization, and entertainment.This is a technical but multidisciplinary degree.It enables graduates to design and build the technologies underlying aviation simulators, computer aided design (CAD) systems, computer animation software, streaming video networks, computer games and so forth. This degree combines aspects of computer science, aeronautics, mathematics, physics, engineering, military science, intelligence, security, management and business.

This degree will impart a depth of knowledge in computer science, engineering, mathematics, and software design sufficient to understand the problems, techniques, and issues of game development, animation, and digital media at a professional level. In addition, this program will give the students the skills in intelligence and management sufficient to lead and direct teams of professionals in the development of systems in these areas. Other aspects of information science imparted include artificial intelligence, discrete event simulation, and computer graphics.

Graduates of this program will work in a variety of industries. Examples include designing virtual reality environments for Boeing, building computer game software for Microsoft, working at the DOD Modeling and Simulation Office or one of its contractors

Degree Requirements

The Bachelor of Science degree can be earned in eight semesters assuming appropriate background and full-time enrollment. Successful completion of a minimum of 124 credit hours is required. Students entering this program should have demonstrated a competence in mathematics and science (preferably physics). They should be prepared to enter Calculus I, having demonstrated proficiency in algebra and trigonometry. Students can prepare for this program by taking MA 140, College Algebra, and MA 142, Trigonometry, prior to taking MA 241. For those students who have not taken physics in high school, it is recommended that PS 113  Physics I, be taken prior to PS 150. The Simulation, Games and Animation program is designed to prepare students to work as part of a team on the development of simulation systems and games. Relevant concepts, methods, and techniques are integrated through the curriculum. The curriculum includes courses in general education, mathematics, computer programming, and software design.

Students should be aware that several courses in each academic year may have prerequisites and/or co-requisites.

Suggested Program of Study

Freshman Year
Credits
COM 122 English Composition 3
Lower-Level Humanities (HU 14X) 3
CEC 220 Digital Circuit Design 3
CEC 222 Digital Circuit Design Laboratory 1
CS 121 Introduction to Computer Game Systems 3
CS 125 Computer Science I 4
EGR 115 Introduction to Computing for Engineers 3
MA 241 Calculus and Analytical Geometry I 4
MA 242 Calculus and Analytical Geometry II 4
PS 150 Physics for Engineers I 3
UNIV 101 College Success (1)
 Credits Subtotal31.0
Sophomore Year
COM 221 Technical Report Writing 3
CS 225 Computer Science II 4
MA 225 Introduction to Discrete Structures 3
MA 335 Introduction to Linear and Abstract Algebra 3
MA 243 Calculus and Analytical Geometry III 4
CS 233 Interactive Media I 3
CS 234 Modeling and World Building 3
CS 315 Data Structures and Analysis of Algorithms 3
CS 335 Introduction to Computer Graphics 3
SE 300 Software Engineering Practices 3
 Credits Subtotal32.0
Junior Year
COM 219 Speech 3
Lower-Level Social Science or Psychology 3
Physical Science with Lab 3-4
CEC 320 Microprocessor Systems 3
CEC 322 Microprocessor Systems Laboratory 1
CEC 470 Computer Architecture 3
CI 311 Securing Computer Networks 3
CS 455 Artificial Intelligence 3
CS 333 Interactive Media II 3
CS 336 Graphics Prrocessors 3
MA 412 Probability and Statistics 3
 Credits Subtotal31.0-32.0
Senior Year
Upper-Level Humanities 3
Upper-Level Social Science 3
CS 420 Operating Systems 3
CS 434 Game Engine Laboratory 3
CS 350 Computer Modeling and Simulation 3
CS 437 Multiplayer Game Systems 3
CS 438 Visualization and Virtual Reality 3
CS 480 Simulation Science Preliminary Design 3
CS 481 Simulation Science Detail Design 3
Technical Elective 3
 Credits Subtotal30.0
 Credits Total: 124.0-125.0