B.S. in Simulation Science, Games, and Animation

Students will:

  • Use prototyping to test and refine new ideas for larger scale-development.
  • Construct interactive programs using software development principles and methods.
  • Create appealing user experience employing principles and methods of engaging storytelling, worldbuilding, and interface design.
  • Apply software design principles to produce functional and informative user experiences.
  • Incorporate aesthetic concepts in content creation.
  • Synthesize technical and creative domains to solve design problems.
  • Collaborate to maturely exchange and interact with different ideas through conflict, analysis and consensus.
  • Effectively exchange constructive criticism.

Degree Requirements

The Bachelor of Science degree can be earned in eight semesters assuming appropriate background and full-time enrollment. Successful completion of a minimum of 127 credit hours is required. Students entering this program should have demonstrated a competence in mathematics and science (preferably physics). They should be prepared to enter Calculus I, having demonstrated proficiency in algebra and trigonometry.  The Simulation, Games and Animation program is designed to prepare students to work as part of a team on the development of simulation systems and games. Relevant concepts, methods, and techniques are integrated through the curriculum. The curriculum includes courses in general education, media arts, computer programming, mathematics, and software design.

Students should be aware that several courses in each academic year may have prerequisites and/or co-requisites.

Program Requirements

General Education 

Embry-Riddle degree programs require students to complete a minimum of 36 hours of General Education coursework. For a full description of Embry-Riddle General Education guidelines, please see the General Education section of this catalog.

Students may choose other classes outside of their requirements, but doing so can result in the student having to complete more than the degree's 127 credit hours.  This will result in additional time and cost to the student.

Communication Theory and Skills9
Computer Science/Information Technology3
Mathematics6
Physical and Life Sciences (Natural Sciences)6
Humanities and Social Sciences12
3 hours of Lower-Level Humanities
3 hours of Lower-Level Social Science
3 hours of Lower-Level or Upper-Level Humanities or Social Science
3 hours of Upper-Level Humanities or Social Science
Total Credits36

Simulation Science, Games, and Animation Core (124 Credits)

The following course of study outlines the quickest and most cost-efficient route for students to earn their B.S. in Simulation Science, Games, and Animation. Students are encouraged to follow the course of study to ensure they complete all program required courses and their prerequisites within four years.

Courses in the core with a # will satisfy your general education requirements.

COM 122English Composition #3
CS 118Fundamentals of Computer Programming #3
CS 125Computer Science I4
CS 225Computer Science II *4
CS 315Data Structures and Analysis of Algorithms *3
CS 455Artificial Intelligence3
DS 411Data Visualization3
General Education - Communications Elective #6
General Education - Humanities Lower-Level Elective #3
General Education - Humanities or Social Science Upper-Level Elective #3
General Education - Natural Science Elective with Lab #4
MA 225Introduction to Discrete Structures #3
MA 241Calculus and Analytical Geometry I #4
MA 314Applied Linear Algebra & Statistics3
PS 113Introductory Physics I #3
or PS 215 Physics I
PSY 101Introduction to Psychology (OR Social Science Lower-Level Elective) #3
PSY 321Psychology of Gaming (OR Humanities or Social Science Upper-Level Elective) #3
SIM 115Digital Illustration3
SIM 150Games Systems I Introduction3
SIM 201World Building I, Modeling3
SIM 202World Building II Materials3
SIM 203World Building III Mechanics3
SIM 205Game Design Workshop3
SIM 215Interactive Media I3
SIM 251Game Systems II Multi-player3
SIM 304World Building IV Motion3
SIM 315Interactive Media II3
SIM 321Simulation I Systems Modeling3
SIM 331Simulation II Procedural Modeling3
SIM 335Game Engine Architecture3
SIM 350Visualization and Virtual Reality Games III3
SIM 401Character Design & Production3
SIM 403Set & Environment Design3
SIM 415User Interface Design3
SIM 421Modeling & Simulation II3
SIM 450Game Systems 4: Mixed Reality3
SIM 482Capstone I and Lab4
SIM 483Capstone II and Lab4
UNIV 101College Success1

Technical Elective 3 Credits

Choose One of the Following:
CS 213Introduction to Computer Networks3
CS 305Database Systems and Data Mining3
CS 317Files and Database Systems3
CS 415Human-Computer Interfaces3
SE 310Analysis and Design of Software Systems3
SE 420Software Quality Assurance3
Total Credits127
*

Offered in Fall Only

**

Offered in Spring Only

#

General Education Courses

All Army ROTC students are required to complete SS 321 - U.S. Military History 1900-Present (3 credits) in order to commission.

Simulation Science, Games, and Animation

Freshman Year
FallCredits
COM 122 English Composition 3
CS 118 Fundamentals of Computer Programming 3
Humanities Lower-Level Elective 3
SIM 201 World Building I, Modeling 3
SIM 115 Digital Illustration 3
UNIV 101 College Success 1
 Credits Subtotal16.0
Spring
CS 125 Computer Science I 4
MA 241 Calculus and Analytical Geometry I 4
SIM 150 Games Systems I Introduction 3
SIM 202 World Building II Materials 3
SIM 215 Interactive Media I 3
 Credits Subtotal17.0
Sophomore Year
Fall
CS 225 Computer Science II 4
MA 225 Introduction to Discrete Structures 3
PS 113 Introductory Physics I 3
Physics I
SIM 203 World Building III Mechanics 3
SIM 251 Game Systems II Multi-player 3
 Credits Subtotal16.0
Spring
MA 314 Applied Linear Algebra & Statistics 3
PSY 101 Introduction to Psychology (Or Social Science Lower-Level Elective) 3
SIM 205 Game Design Workshop 3
SIM 304 World Building IV Motion 3
SIM 315 Interactive Media II 3
 Credits Subtotal15.0
Junior Year
Fall
CS 315 Data Structures and Analysis of Algorithms 3
SIM 321 Simulation I Systems Modeling 3
SIM 335 Game Engine Architecture 3
SIM 350 Visualization and Virtual Reality Games III 3
SIM 401 Character Design & Production 3
 Credits Subtotal15.0
Spring
CS 455 Artificial Intelligence 3
PSY 321 Psychology of Gaming (or Humanities or Social Science Upper-Level Elective) 3
SIM 331 Simulation II Procedural Modeling 3
SIM 415 User Interface Design 3
SIM 450 Game Systems 4: Mixed Reality 3
 Credits Subtotal15.0
Senior Year
Fall
Communications Elective 3
DS 411 Data Visualization 3
SIM 403 Set & Environment Design 3
SIM 482 Capstone I and Lab 4
Technical Elective 3
 Credits Subtotal16.0
Spring
Communications Elective 3
Humanities or Social Science Upper-Level Elective 3
Natural Science Elective with Lab 4
SIM 421 Modeling & Simulation II 3
SIM 483 Capstone II and Lab 4
 Credits Subtotal17.0
 Credits Total: 127.0