B.S. in Simulation Science, Games, and Animation

student using virtual reality goggles

Housed in the College of Arts and Sciences, Embry-Riddle’s undergraduate Simulation Science, Games and Animation degree provides students with a solid foundation in computer game technology, going beyond basic programming or software concepts. Drawing on Embry-Riddle’s expertise in aviation, engineering, and intelligence, students gain the knowledge needed to bring their ideas to life in virtual environments.

Graduates of this program are well prepared for careers in game design, entertainment, software development, and fields such as military and intelligence, high-tech manufacturing, and aviation. The degree combines STEM coursework with art and design components, delivering a comprehensive education in the field.

Embry-Riddle’s Prescott Campus offers small class sizes, faculty mentorship, and strong integration across disciplines such as engineering, aviation, and cybersecurity. This environment allows Simulation Science, Games and Animation students to work on technically advanced, real-world projects beyond traditional entertainment applications. Surrounded by Arizona’s natural landscape and a supportive campus community, students benefit from a focused academic setting that encourages creativity, innovation, and leadership development.

Program-Level Student Learning Outcomes

Students will:

  • Construct interactive programs using software development principles and methods.
  • Effectively exchange constructive criticism.
  • Create appealing user experience employing principles and methods of engaging storytelling, worldbuilding, and interface design.
  • Incorporate aesthetic concepts in content creation.
  • Collaborate to maturely exchange and interact with different ideas through conflict, analysis and consensus.
  • Apply software design principles to produce functional and informative user experiences.
  • Use prototyping to test and refine new ideas for larger scale-development.
  • Synthesize technical and creative domains to solve design problems.

Prescott Program Requirements

General Education Requirements38
Core Requirements85
Technical Elective3
Total Credits126

Program Details

The Bachelor of Science in Simulation Science, Games, and Animation program requires successful completion of a minimum of 126 credit hours. The program may be completed in eight semesters, or four years, assuming appropriate background and full-time enrollment. Students pursuing this undergraduate degree must earn a minimum cumulative grade point average (CGPA) of 2.00 for all work completed at the University. The curriculum integrates coursework in simulation, game development, animation, computer programming, mathematics, software design, and media arts. The courses necessary to earn this degree are listed below.

Students should be aware that many courses have prerequisites and/or corequisites. Students entering the program should be prepared to begin Calculus I and should have demonstrated proficiency in algebra and trigonometry. Students are responsible for ensuring that all prerequisite and degree requirements are met prior to enrollment in advanced coursework.

General Education Requirements

Communication 9
English Composition
Humanities - Lower Level 3
Social Sciences - Lower Level3
Humanities/Social Sciences - Lower or Upper Level3
Humanities/Social Sciences - Upper-Level3
Psychology of Gaming
Computer Science/Information Technology3
Fundamentals of Computer Programming
Mathematics7
Introduction to Discrete Structures
Calculus and Analytical Geometry I
Physical/Life Sciences7
Physical/Life Sciences with Lab
Introductory Physics I
Physics I
Total Credits38

Core Requirements

CPSC 125Computer Science I3
CPSC 125LComputer Science I Laboratory1
CPSC 225Computer Science II3
CPSC 315Data Structures and Analysis of Algorithms3
DSCI 412Data Visualization3
MATH 314Applied Linear Algebra and Statistics3
SIMS 115Digital Illustration3
SIMS 150Games Systems I Introduction3
SIMS 201World Building I Modeling3
SIMS 202World Building II Materials3
SIMS 203World Building III Mechanics3
SIMS 205Game Design Workshop3
SIMS 215Interactive Media I3
SIMS 251Game Systems II Multi-player3
SIMS 304World Building IV Motion3
SIMS 315Interactive Media II3
CPSC 350Computer Modeling and Simulation / Systems Modeling3
SIMS 331Simulation II Procedural Modeling3
SIMS 335Game Engine Architecture3
SIMS 351Game Systems III Production3
SIMS 401Character Design and Production3
SIMS 403Set and Environment Design3
SIMS 415User Interface Design3
SIMS 421Modeling and Simulation II3
SIMS 450Game Systems IV: Mixed Reality3
CPSC 455Artificial Intelligence3
SIMS 490Capstone I and Laboratory4
SIMS 491Capstone II and Laboratory4
UNIV 101College Success1
Total Credits85

Technical Elective

Upper-level course in SIMS, CPSC, DSCI, SFTW, MATH, or CISE 3
Total Credits3

Suggested Plan of Study

Year One

Fall
RequirementsCredits
COMM 122 - English Composition3
CPSC 118 - Fundamentals of Computer Programming3
SIMS 115 - Digital Illustration3
SIMS 201 - World Building I Modeling3
Humanities - Lower Level3
UNIV 101 - College Success1
Semester Hours16
Spring
RequirementsCredits
CPSC 125 - Computer Science I3
CPSC 125L - Computer Science I Laboratory1
MATH 241 - Calculus and Analytical Geometry I4
SIMS 150 - Games Systems I Introduction3
SIMS 201 - World Building I Modeling3
SIMS 215 - Interactive Media I3
Semester Hours17

Total Credits

Total Hours for All Requirements: 33

Year Two

Fall
RequirementsCredits
CPSC 222 - Introduction to Discrete Structures3
CPSC 225 - Computer Science II3
PHYS 113 - Introductory Physics I or PHYS 226 - Physics I3
SIMS 203 - World Building III Mechanics3
SIMS 251 - Game Systems II Multi-player3
Semester Hours15
Spring
RequirementsCredits
MATH 314 - Applied Linear Algebra and Statistics3
PSYC 101 - Introduction to Psychology3
SIMS 205 - Game Design Workshop3
SIMS 304 - World Building IV Motion3
SIMS 315 - Interactive Media II3
Semester Hours15

Total Credits

Total Hours for All Requirements: 30

Year Three

Fall
RequirementsCredits
CPSC 315 - Data Structures and Analysis of Algorithms3
CPSC 350 - Computer Modeling and Simulation / Systems Modeling3
SIMS 335 - Game Engine Architecture3
SIMS 351 - Game Systems III Production3
SIMS 401 - Character Design and Production3
Semester Hours15
Spring
RequirementsCredits
CPSC 455 - Artificial Intelligence3
PSYC 321 - Psychology of Gaming3
SIMS 331 - Simulation II Procedural Modeling3
SIMS 415 - User Interface Design3
SIMS 450 - Game Systems IV: Mixed Reality3
Semester Hours15

Total Credits

Total Hours for All Requirements: 30

Year Four

Fall
RequirementsCredits
Communication3
DSCI 412 - Data Visualization3
SIMS 415 - User Interface Design3
SIMS 490 - Capstone I and Laboratory4
Technical Elective3
Semester Hours16
Spring
RequirementsCredits
Communication3
Humanities/Social Sciences - Upper Level3
Physical/Life Sciences with Lab4
SIMS 421 - Modeling and Simulation II3
SIMS 491 - Capstone II and Laboratory4
Semester Hours17

Total Credits

Total Hours for All Requirements: 33