Prescott Program Requirements
Program Details
The Bachelor of Science in Simulation Science, Games, and Animation program requires successful completion of a minimum of 126 credit hours. The program may be completed in eight semesters, or four years, assuming appropriate background and full-time enrollment. Students pursuing this undergraduate degree must earn a minimum cumulative grade point average (CGPA) of 2.00 for all work completed at the University. The curriculum integrates coursework in simulation, game development, animation, computer programming, mathematics, software design, and media arts. The courses necessary to earn this degree are listed below.
Students should be aware that many courses have prerequisites and/or corequisites. Students entering the program should be prepared to begin Calculus I and should have demonstrated proficiency in algebra and trigonometry. Students are responsible for ensuring that all prerequisite and degree requirements are met prior to enrollment in advanced coursework.
General Education Requirements
| 9 |
| English Composition | |
| 3 |
| 3 |
| 3 |
| 3 |
| Psychology of Gaming | |
| 3 |
| Fundamentals of Computer Programming | |
| 7 |
| Introduction to Discrete Structures | |
| Calculus and Analytical Geometry I | |
| 7 |
| |
| Introductory Physics I | |
| Physics I |
| Total Credits | 38 |
Core Requirements
Technical Elective
Suggested Plan of Study
Year One
Fall| Requirements | Credits |
|---|
| COMM 122 - English Composition | 3 |
| CPSC 118 - Fundamentals of Computer Programming | 3 |
| SIMS 115 - Digital Illustration | 3 |
| SIMS 201 - World Building I Modeling | 3 |
| Humanities - Lower Level | 3 |
| UNIV 101 - College Success | 1 |
| Semester Hours | 16 |
|---|
Spring| Requirements | Credits |
|---|
| CPSC 125 - Computer Science I | 3 |
| CPSC 125L - Computer Science I Laboratory | 1 |
| MATH 241 - Calculus and Analytical Geometry I | 4 |
| SIMS 150 - Games Systems I Introduction | 3 |
| SIMS 201 - World Building I Modeling | 3 |
| SIMS 215 - Interactive Media I | 3 |
| Semester Hours | 17 |
|---|
Total Credits
Total Hours for All Requirements: 33
Year Two
Fall| Requirements | Credits |
|---|
| CPSC 222 - Introduction to Discrete Structures | 3 |
| CPSC 225 - Computer Science II | 3 |
| PHYS 113 - Introductory Physics I or PHYS 226 - Physics I | 3 |
| SIMS 203 - World Building III Mechanics | 3 |
| SIMS 251 - Game Systems II Multi-player | 3 |
| Semester Hours | 15 |
|---|
Spring| Requirements | Credits |
|---|
| MATH 314 - Applied Linear Algebra and Statistics | 3 |
| PSYC 101 - Introduction to Psychology | 3 |
| SIMS 205 - Game Design Workshop | 3 |
| SIMS 304 - World Building IV Motion | 3 |
| SIMS 315 - Interactive Media II | 3 |
| Semester Hours | 15 |
|---|
Total Credits
Total Hours for All Requirements: 30
Year Three
Fall| Requirements | Credits |
|---|
| CPSC 315 - Data Structures and Analysis of Algorithms | 3 |
| CPSC 350 - Computer Modeling and Simulation / Systems Modeling | 3 |
| SIMS 335 - Game Engine Architecture | 3 |
| SIMS 351 - Game Systems III Production | 3 |
| SIMS 401 - Character Design and Production | 3 |
| Semester Hours | 15 |
|---|
Spring| Requirements | Credits |
|---|
| CPSC 455 - Artificial Intelligence | 3 |
| PSYC 321 - Psychology of Gaming | 3 |
| SIMS 331 - Simulation II Procedural Modeling | 3 |
| SIMS 415 - User Interface Design | 3 |
| SIMS 450 - Game Systems IV: Mixed Reality | 3 |
| Semester Hours | 15 |
|---|
Total Credits
Total Hours for All Requirements: 30
Year Four
Fall| Requirements | Credits |
|---|
| Communication | 3 |
| DSCI 412 - Data Visualization | 3 |
| SIMS 415 - User Interface Design | 3 |
| SIMS 490 - Capstone I and Laboratory | 4 |
| Technical Elective | 3 |
| Semester Hours | 16 |
|---|
Spring| Requirements | Credits |
|---|
| Communication | 3 |
| Humanities/Social Sciences - Upper Level | 3 |
| Physical/Life Sciences with Lab | 4 |
| SIMS 421 - Modeling and Simulation II | 3 |
| SIMS 491 - Capstone II and Laboratory | 4 |
| Semester Hours | 17 |
|---|
Total Credits
Total Hours for All Requirements: 33