Simulation (SIMS)
SIMS 115 Digital Illustration 3 Credits (3,0)
Overview of illustration's transition into the digital age; foundational concepts and techniques. Application of traditional art principles to digital media. Survey of specialty areas, software, and techniques for information and entertainment media.
SIMS 150 Games Systems I Introduction 3 Credits (3,0)
Foundations of object-oriented programming for game development. Exploration of technologies behind modern games. Development, implementation, and critique of game prototypes.
SIMS 199 Special Topics in Simulation Science 1-6 Credit (1-6,0)
Individual, independent, or directed studies of selected topics in simulation science.
SIMS 200 Aviation Simulation Systems 3 Credits (3,0)
Building realistic simulation systems; understanding fidelity, FAA criteria for simulation approval, and pilot interaction. Analysis of motion and motion cueing on simulation fidelity.
SIMS 201 World Building I Modeling 3 Credits (3,0)
Design and creation of animated, textured models using 3D software. Creation of virtual worlds with objects, scenes, and venues for online environments.
SIMS 202 World Building II Materials 3 Credits (3,0)
Focus on materialization techniques for 3D assets. Topics: texturing, lighting, shading, rendering, and effects simulation. Simulation of real-world and fantastical scenarios.
SIMS 203 World Building III Mechanics 3 Credits (3,0)
Mechanical rigging for animation of biological and mechanical systems. Topics: joint placement, skinning, procedural deformers, inverse kinematics, and auto-rigging.
SIMS 205 Game Design Workshop 3 Credits (3,0)
Design, development, and playtesting of games. Conceptualization, prototyping, and iteration with player feedback. Covers game structure, dramatic elements, and system dynamics.
SIMS 215 Interactive Media I 3 Credits (3,0)
Foundations of digital media production for interactive content. Topics: animation, compositing, sound design, and interactivity for digital media experiences.
SIMS 235 Graphics Processing 3 Credits (3,0)
Introduction to computer graphics algorithms, graphics programming, and design. Applications in aviation, business, and science. Term project in graphics programming.
SIMS 251 Game Systems II Multi-player 3 Credits (3,0)
Technologies for multi-user, networked virtual environments. Topics: data serialization, cloud-based databases, and server-side scripting. Development of multi-user games.
SIMS 299 Special Topics in Simulation Science 1-6 Credit (1-6,0)
Individual, independent, or directed studies of selected topics in simulation science.
SIMS 300 Flight Dynamics Algorithms 3 Credits (3,0)
Derivation of equations of motion for aerospace vehicles. Topics: static/dynamic stability, numerical integration methods, and stability derivatives.
SIMS 304 World Building IV Motion 3 Credits (3,0)
Techniques for animating 3D assets for virtual scenarios. Keyframe animation, effects simulation, and motion capture for believable motion in digital environments.
SIMS 315 Interactive Media II 3 Credits (3,0)
Exploration of digital storytelling for interactive and immersive experiences. Design and analysis of impactful narratives using cutting-edge tools.
SIMS 331 Simulation II Procedural Modeling 3 Credits (3,0)
Procedural workflows for particle and dynamic simulations in interactive 3D environments. Topics: fluids, destruction effects, terrain, crowds, and game integration.
SIMS 335 Game Engine Architecture 3 Credits (3,0)
Use of open-source game engines for designing and implementing games. Principles of game engine design, team-based game projects, and evaluation.
SIMS 350 Visualization and Virtual Reality Games III 3 Credits (3,0)
Use of games, graphics, and virtual reality in engineering, science, and military training. Topics: war gaming and flight simulator development.
SIMS 351 Game Systems III Production 3 Credits (3,0)
Project-based course in digital game development. Application of agile software development, project management, and advanced game mechanics.
SIMS 399 Special Topics in Simulation Science 1-6 Credit (1-6,0)
Individual, independent, or directed studies of selected topics in simulation science.
SIMS 400 Instrumentation for Flight Test 3 Credits (3,0)
Advanced instrumentation setups for flight testing. Topics: transducers, calibration, installation, and error investigation. Includes lab work.
SIMS 401 Character Design and Production 3 Credits (3,0)
Character development for virtual worlds. Application of traditional and contemporary design principles to create detailed 3D characters.
SIMS 402 Introduction to Flight Testing 3 Credits (3,0)
Role of flight testing in aerospace. Topics: certification, risk management, performance evaluation, and flight test methods. Includes team evaluation of an aircraft.
SIMS 403 Set and Environment Design 3 Credits (3,0)
Design and production of virtual environments for simulation worlds. Concept development, terrain design, set design, and real-world acquisition techniques.
SIMS 404 Fly-By-Wire Aircraft Simulation and Design 3 Credits (3,0)
Advances in automated flight control systems. Topics: fly-by-wire architecture, simulation, and stability improvement techniques.
SIMS 405 Simulation Visual Systems 3 Credits (3,0)
Development of realistic visual systems for simulations. Topics: hardware, software, visual database development, and FAA-qualified display requirements. Includes lab work.
SIMS 406 Aviation Simulation Systems Integration 3 Credits (3,0)
Creation of a Distributed Interactive Simulation (DIS) environment. Topics: networking, real-time simulation, ATM, OSI model, and TCP/IP protocols.
SIMS 410 Flight Test and Simulation 3 Credits (3,0)
Capstone course in flight testing and simulation. Topics: FAA certification, simulator matching, and interdisciplinary flight test projects. Lab fee required.
SIMS 412 Operational Applications in Simulation 3 Credits (3,0)
Project-based course in simulation applications for aviation. Topics: virtual pilot training, database development, fidelity, human factors, and simulator research.
SIMS 415 User Interface Design 3 Credits (3,0)
Interface design principles for digital platforms. Topics: visual hierarchy, UI animation, navigation systems, and interactivity for various platforms.
SIMS 421 Modeling and Simulation II 3 Credits (3,0)
Advanced modeling and simulation techniques for complex systems. Topics: object-oriented programming, advanced animation, input-output analysis, and system modeling.
SIMS 445 Advance Graphics Processing 3 Credits (2,2)
Principles of computer architecture for supporting graphics engines. Topics: hardware, graphics processors, and system performance.
SIMS 450 Game Systems IV: Mixed Reality 3 Credits (2,2)
Tools and workflows for creating immersive experiences in spatial computing (AR/VR). Topics: gaze-based control, movement techniques, and XR-specific UI/UX.
SIMS 490 Capstone I and Laboratory 4 Credits (3,3)
First of two courses in interactive project development. Team-based work on concept development, modeling, playtesting, and design thinking.
SIMS 491 Capstone II and Laboratory 4 Credits (3,0)
Second course in interactive project development. Focus on worldbuilding, codification, and testing of a playable prototype.
SIMS 499 Special Topics in Simulation Science 1-6 Credit (1-6,0)
Individual, independent, or directed studies of selected topics in simulation science.